Push

A Push is a common tactical maneuver in which a Ground unit moves forwards -- in the general direction of the enemy -- in order to improve its tactical advantage and/or deny a position to the enemy. A Push may occur under fire, or preemptively before engaging the enemy. It is one of the most common maneuvers in any ShackTac mission, and may be performed both during offense and defense.

The main objective of a Push is to improve a unit's physical position relative to an enemy force, in order to have an advantage once engagement with that enemy inevitably occurs. A successful Push can help the unit destroy the enemy; deny an advantageous position to the enemy; force the enemy to retreat from a position; and/or help the unit defend itself against an enemy's Push.

During offensive missions, the players' entire Side is essentially "Pushing" the enemy Side constantly. In defensive missions, it is the enemy Side attempting to Push the player Side.

The opposite of a Push is a Fallback, where the unit moves away from the enemy to a more advantageous fighting position. Pushing sideways relative to the unit's axis of advance is sometimes called a Shift. An aggressive Push directly into an enemy's defensive positions (especially Fortifications or buildings) is called an Assault.